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Manga Tone Shader

Section

Finally, fine-tune the look of tone materials. This dedicated toon shader is designed to represent manga-like strokes and shadows.

Steps

  1. Select objects that have the "Manga Tone Shader" assigned.
  2. Open the Manga Tone Shader section under the 3D Manga Studios tab.
  3. Tweak parameters to match your artistic intent.

Note

Manga Tone Shader works only with the EEVEE render engine. It will not display correctly with Cycles.

Key properties

Light Offsets

Enabled Disabled
Before After

Adjust highlight spread for Key/Fill/Back lights.

Boolean toggles

On Off
On Off

Toggle features like Shadow, AO, and Gloss. Disabling hides their child parameters and disables the effect.

RGBA / Material drop slots

Before After
Before After

Use the color inputs and the drop slots to assign tone materials from Screen tones. Drag & drop materials to place patterns in specific regions.

Caution

Assigning too many materials across multiple drop slots may cause issues:

Freeze Broken material
Freeze Broken
  • Blender may freeze
  • Materials may fail to display (pink/purple)

For stability, use up to around four drop slots as a guideline.

Properties of dropped materials

Before After
Before After

Adjust scale, rotation, etc. of dropped tone textures.

Learn more about Screen tone materials

Done!

That completes the five steps to build a manga scene. Even Blender beginners can construct a manga-like 3D scene in a few clicks. Now:

Use composition and camera work to draw your world.

Refer to the summary below.

Summary

Step Feature Purpose
1 Generate 3D Manga Collection Prepare collections/outliner for production
2 Camera Settings Configure the render camera
3 Light Collection Management Set up the lighting environment
4 Material & Outline Generation Create materials and outlines
5 Tone Shader Tuning Finalize tone rendering